Interface

When you log with a Game Master the application interface changes to reflect this.

general1.png

At the left you can see the three main sections used to manage a game:
  • Character General Data: holds information needed to create characters. Things like classes, skills, races, blood abilities,...
  • Domain General Data: holds information needed to create domains. Like land units, terrain types, provinces,...
  • Game Data: data of a Birthright game. The actual characters, domains, the armies in the land, the turns submitted,...
The Game Master should fill first all the information in the Character and Domain screens before moving to create the relevant Game Data. After all, it is hard to create a Character without Classes, or a Domain without Provinces.

Adding and Editing Data

In most of the screens that are accessible to a Game Master there is a set of basic operations that can be performed in that screen data.

general2.png

From left to right, they are:
  • Add: adds new data.
  • Edit: edits the selected data.
  • Delete: deletes the selected data.
So, to populate the game with information, you need first to add data. For simple things, like the data in the Character and Domain sections, the data is added in the same screen via a modal screen. For example, if you add data to the Alignments screen you will see this.

general3.png

Visibility

All data has a field called Visibility. This field indicates which users can see which data. For most of the data, there are only two valid values: Public and Game Master. Public data can be seen by anyone, while Game Master data can only be seen by Game Masters.

In some data, like Holdings for example, there is a third value, called Owner. Data marked with Owner can only be seen by the owner and the Game Masters. This is useful for example to represent hidden holdings, or trade routes, or military units.

Related to this are the fields called Public Information and GM Information. Those fields are free text that can be used to give general information to players, or to pass information between Game Masters. Accordingly to what we said before, some data also has Owner Information which can be user by the Owner to take notes.

Importing Data

Creating data by hand is a slow process. It's easy to create 9 alignments, but it's a pain to input 200 provinces. If you have realized, most screens have a button called Import in the top menu, close to Save and Refresh (some screens do not have it, and some have more than one).

For example in Provinces you will see this.

general4.png

This Import button allows you to import game information in plain text format. It is much faster to write the information in such files and then import them than do it in the tool directly.

When Birthright Campaign Manager installs, it creates a folder in your My Documents folder called Birthright Datasets, which in turn has four folders called 2e, Legacy of Blood, Heraldry, and Templates. At the time of this writing, the 2e folder contains all the information from Ruins of Empire: characters, provinces, domains, holdings,...

The Legacy of Blood folder is a work in process that represents the rules used on those games, while Heraldry contains coats of arms for most domains of Anuire (courtesy of the Birthright.net wiki). Templates are empty Excel and .csv (plain text) data templates. Feel free to use them to create your game data, or edit the 2e files, or mix both approaches (it mostly depends on how much you want to change from basic Birthright 2e).

How to Import data

While all data can be imported, it has to be imported in the correct order as some information is related. For example, you will get errors if you try to load Blood Abilities but you have not loaded Blood Derivations first.

This is the recommended order to import data into the tool (important: remember to Save every time you import a file).

Character General Data screens:
  • Alignments: used by Characters and Deities.
  • Blood Derivations: used by Characters and Blood Abilities.
  • Blood Strengths: used by Characters and Blood Abilities.
  • Blood Abilities: used by Characters.
  • Classes: used by Characters.
  • Deities: used by Characters.
  • Races: used by Characters, Land Units, Sea Units, and Provinces.
  • Skills: used by Characters.
  • Realm Spells: if you have custom spells for some characters, you should wait to import this until those characters are imported or created (or you will have to set it by hand later).
Domain General Data screens:
  • Actions: used by Domain Turns.
  • Terrains: used by Provinces.
  • Provinces: used by Domains, and needed to import province Neighbours. Importing provinces will create also Provinces in the Game Data screens.
  • Neighbours: used in the Scout report.
  • Land Units: the default Birthright Campaign setting contains several land units that are special to a specific domain. That is why it is recommended not to import them until you have imported or created Domains. If you import them before, you will have to set this relation by hand later.
  • Sea Units: same warning as Land Units, although there is no unit related to a given domain in Birthright by default.
Game Data screens:
  • Characters: used by Domains and may be used by Realm Spells.
  • Domains: needed to import Provinces Data (holdings).
  • Provinces Data
Continued in General Data Screens.

Last edited Feb 5, 2012 at 10:25 AM by Vicente, version 10

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